Age | Commit message (Collapse) | Author |
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* CUDA multi GPU + scratch
ggml_cuda_compute_forward
Tensor parallelism
ggml_cuda_add
ggml_cuda_rms_norm
ggml_cuda_silu
CUDA scratch buffer
--main-gpu CLI option
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* Use events instead of clFinish, where possible
* OpenCL: Don't load gpu layers into RAM, add mul_f32 kernel
* Reduce queueing overhead for contiguous tensors by using single mul kernel call
* Adapt to #1612 cl_mem malloc changes
* Reduce code duplication between cuda and opencl branches
* Improve implementation
* Clblast fixes + enhancements to save VRAM:
1. Change all Clblast buffers to CL_MEM_READ_WRITE, as the pool malloc currently doesn't properly handle them.
2. When recycling buffers in pool malloc, always assign the SMALLEST available buffer that fits, instead of the FIRST available buffer
3. When failing to recycle a buffer in pool malloc (all too small), instead recycle the largest available free buffer by resizing it.
* change max value size_t to use limits
* removed flags from the CL pool malloc, apply code tidying suggestions.
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* Use events instead of clFinish, where possible
* OpenCL: Don't load gpu layers into RAM, add mul_f32 kernel
* Reduce queueing overhead for contiguous tensors by using single mul kernel call
* Adapt to #1612 cl_mem malloc changes
* Reduce code duplication between cuda and opencl branches
* Improve implementation
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* Use strstr to check if fp16 supported
* Ensure ext_buffer is null terminated
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The `clCreateCommandQueue()` function will return the code
`CL_INVALID_QUEUE_PROPERTIES` when passed unsupported properties,
not `CL_INVALID_PROPERTY` as the original code was checking for.
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* Move back to C++ for OpenCL
* Refactor OpenCL code to work more like the CUDA code, add missing functions
* Deduplicate dequant kernels
* Add OpenCL compile options
* Use compile args for preprocessing constants
* Restore default platform + device selection by id behavior
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Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
Co-authored-by: Henri Vasserman <henv@hot.ee>
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